Posted by: 2dgamestudio | May 17, 2009

How to make monster reappear on a map!!!!!

Hello ever one, well here is a simple system I made for rmxp. It is called the Monster Reappear System, which can be used for games that have visual monster on a map. So below is the steps it takes to make this system for you self.

Step 1 -

Make a new map and add your monster or monsters to the map.

Random Map

Step 2 – Open a new event.

Once this step is done you can set the event to any monster sprite you wish it to be. I used a bee for this time. Once this is done make a new event command, and call the battle process and select the monster group you wish the player to fight. Once that is done select the option can escape from the list and under if win, add a new event command can make it a move route. In the move route make sure it says this event and once that is done select the button which says set graphic to and select none, this will take the monster sprite away after the battle. After the graphic is set to none then add a wait command in the next action of the step command and set it to something like 50 frames, which means that it will take 50 frames to up date. Once that is done add the change graphic again and change it back the the original monster sprite. Below is a pic to help you understand the steps.

Monster reappear event

And there you go a new custom system that will add a little something new to your game! And if you want to make it more intresting you can always set the monster to approach the player so that the monster is aggressive.  Well I hoped you liked this little add on.  2d Game Studios.

Posted by: 2dgamestudio | May 2, 2009

RMXP Event Shop Open.

Hello ever one, well I am here to announce that the  rxmp event shop is now open. I will be taking request on events you would like to see done on this site or used in your game. Please follow the instructions,

1 – One please don’t ask for a super battle system, I am good but not that good yet.

2 – If I make you a custom system event, please give me credit for it if you use it.

3 – Please be respect full of my time, I work in a IT department that brings in most of my income, so please if I take a request from you don’t send me emails and be like it has been a week since you have the request. I will try my best to have it done in a couple of days after I get it, but if not please be understanding that I have something things to do also.

Well if that is ok you, can always reach me at 2dgamestudio@gmail.com I will responed to your email in that day or one day after receving the email.

Thank you,

2dGameStudio – Please visit my site at http://seedsofsamhain.webs.com/

Posted by: 2dgamestudio | April 20, 2009

Hello everone, Sorry for the downtime!

Hello ever one, well so for the downtime and lack of rmvx tutorials. But I have shifted to rmxp for my own reason I just like that editor better. But I am back and I am also going to be doing new tutorials for rmxp.

I have also been gone for a while cause I have been playing my game in rmxp and I am almost done with the design document. The name of the game is called Seeds Of Samhain and it is going to be a adventure rpg. Well if you would like to know more about the game here is the link the website  http://seedsofsamhain.webs.com/

Posted by: leventhan | December 10, 2008

Tis’ the season to be jolly~

It’s snowing in RMVXTUTS!

Christmas is soon approaching, guys and gals. Keep working hard, and remember to be nice to people  in this jolly season. The New Year is fast approaching as well and it’s the perfect time to reflect on what you’ve done this past year, and guess what the next year will bring. Plan ahead!

I have to admit, the past two weeks have been busy and packed for me. There’s so many things to do even during holidays (work) that I haven’t even got the time to work on Leviathan. :(

These inactivities should (unfortunately) continue until god knows when… So, see you later. *runs*

Have a good jolly season.

-Leventhan

Posted by: leventhan | December 2, 2008

Official Project Automata Revamp

Project Automata has now been officially renamed to Lunopolis due to some story changes. I also did a logo redesign since it was a lame logo to begin with. Below is the new project logo. Ta-Da!

lunopolis

This logo has been quite a nuisance actually. I spent nearly 3 hours from start to finish only for the logo – including planning and sketches though. Glad it turned out pretty good. This project has some really big plans, far bigger than Project Leviathan. Might need some help in the future, just maybe. Well that’s it for now and there you go, Project Lunopolis.

P.S. I think I’m going to get into logo design as a hobby :D

-Leventhan

Older Posts »

Categories