VX MINE MAPPING TUTORIAL
This tutorial will teach you how to map a mine, complete with screenshots.
Aye, Welcome to Leventhan’s mine mapping tutorial! Today we will be learning on how to map a MINE! Yay!
The first thing to know, is which tiles to use. Knowing is half the battle.
The Tiles
These tiles and some rock tiles are sufficient enough to make a full mine, and of course events that will be shown in the later screenshot.
Mapping Steps
First, make a rough sketch on how the mine would be using the cave wall and cave floor tiles. Try to always remember that nature is random and thus they are NOT STRAIGHT. Below is an example.
Be reminded that the above example is just a piece of a bigger map. You can choose your own map sizes, although big maps may cause lag on slower computers. We have to be thoughful for them, too!
Number Two, is to make the cave walls look as if someone has actually used the place as a mine. Time to use the planks! Note that this step is quite crucial on creating the mine atmosphere.
Next step, which is the most time-consuming is the construction / placement of the railways for mine carts. But of course, not every single part of the mine need to have them. This is shown just for an example how to do it. Besides, they look good and can be used for puzzles!
The last step, which is may be different between mappers are the finishing touches. Add rocks, piles of dirt and stone, dig marks, and basically anything to your maps to make it look and act better for your game. Events are also always an option, like lanterns and miners. Don’t add anything that will not fit into the map though, it can confuse the players and make it look weird.
And finally this is what I’ve come up with:
Notice I used a tint screen effect, mainly because the location of the mine now is near a magma pit.
Of course, a dark tint screen is also a good choice to add a dark underground effect. 
And that’s the end of the tutorial!
Well, I do hope that you learned something from this tutorial and be able to take some of my suggestions and ideas to make a hard-earned quality-made VX map rather than a simply crappy map. Maps are an important part in any game, all story and gameplay revolves in it.
-Leventhan








Comments please. =)
By: leventhan on August 13, 2008
at 11:09 am
I like how you did you mining tutorial. Very nice.
By: 2dgamestudio on August 13, 2008
at 2:41 pm
Awesome, I love mapping but im not to great at it. Its really great to see other peoples creations. Im trying to look at as many as I can for inspiration and techniques.
if you have any more post away. Im struggling on making a inner castle. Like chrono triggers.
By: ltplegend on August 19, 2008
at 1:59 pm
An inner castle, huh.
Hm…I may have an idea for another mapping tutorial. =)
By: leventhan on August 19, 2008
at 2:21 pm
WOW…
)
Simply WOW…
This tutorial is great. Your mapping skills are phenominal, I personaly im a good mapper to but your a little better also if you want i can make some tutorials for you like event systems ex:
constuction (thats right build a house!)
mining (would be usefull with this
and more also if you need help with your progects i could help just email me
By: piplup_fan on November 12, 2008
at 12:22 am
Thanks, would be great if you recommend this tutorial to someone else XD
By: leventhan on November 17, 2008
at 6:36 am
I would but none of my friends of my friends like rpg maker because its 2d T_T… Anyways i just started an rpg maker vx project anyways send me an email at steelmewthree@cogeco.ca I cant wait i want to help your site…
By: piplup_fan on December 17, 2008
at 8:32 pm