Room Creation Process
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You’re currently reading “Room Creation Process,” an entry on RMVXTUTS
- Published:
- November 3, 2008 / 1:20 am
- Category:
- rpg maker vx
You’re currently reading “Room Creation Process,” an entry on RMVXTUTS
cool same process I use for my game too but i rarely make room that big only because there aren’t enough icons/ well… decorative items to fill the house, though I do like how you used it.
Its kind of thing helpful.
Thanks…
But would you give some example for outside map creation process?
If you don’t mind please sent it to my mail.
It’s trans.amlove@gmail.com
Thanks once again.
Wow… Leventhan, great idea with the foreground walls. I don’t know how I’ve never thought of such a thing. I love how you use the ‘cliff’ tile from A as the foremost wall, as though the actual wall there is transparent. It’s genius!
Thanks for the great tutorials. This one and speedmapping helped immensely.
I was wondering, how did you make part of the room brighter than the other? Was it using a fog?
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