Braid, the God of all Games has arrived!


Braid is played by solving physical puzzles in a somewhat standard platform game environment like Super Mario Bros. with jumping and enemies. The main innovation is the player’s ability to reverse time and “rewind” one’s actions, even after dying. The game is divided into seven worlds, including an overworld in the form of the main character’s house. The worlds are entered through doors in the house. Each world has its own time-based gimmick such as objects that don’t rewind with the rest of the universe or “ghosts” of the players previous actions that appear after rewinding, resulting in complicated puzzles. Each stage contains puzzle pieces that must be collected to create images that tell the story, as well as to unlock the last stage.

Though the environment is composed of relatively simple objects, the art is very elaborate and whimsical. The worlds and backgrounds were designed by David Hellman, who was responsible for the art in the critically acclaimed webcomic A Lesson Is Learned But The Damage Is Irreversible. The character visuals were originally created by Edmund Mcmillen, but were later redrawn by Hellman “to better match the now-predominant style of the backgrounds”.

The release of this game could well be the start of new positive views towards video games, the new age for both gamers and game developers alike. A bow to Braid, ever-wonderful and ingenious. Enter Braid.



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